Main Article Content
Currently, motor vehicles are very widely used in everyday life. In Indonesia the growth of motor vehicle is very rapid, even reaching 10 percent per year. With the high value of the development of this motor vehicle, the number of accidents also increases. The cause of the accident is not only from the error engine but also it can be caused by the driver fault. The driver should be given more attention and information about the rule and how to ride the motor vehicles well. Sometimes the experience is needed to learn how to act in the different condition when the driver drives the motor vehicle. This paper implements the technology of Virtual Reality for the simulation of overtaking. There are two additional devices used in this research. There are the Steering Wheel and the Oculus Rift. This research aims to explore the VR technology and explore the implementation of the Steering Wheel and the Oculus Rift in overtaking simulation game.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright Notice of Jurnal Ilmiah Kursor, Informatics Engineering, University of Trunojoyo Madura follows Creative Commons Attribution 4.0 International License
Osama Halabi, Sara Fawal, Eman Almughani, and Lina Al Homsi, "Driver Activity Recognition in Virtual Reality Driving Simulation," in International Conference on Information and Communication Systems (ICICS), Irbid, Jordan, 2017, pp. 111-115.
Xin Pan, Zhijun Zhang, Jun Qu, Chunhui Zhao, and Yuanqing Li, "Enjoy Driving from Thought in a Virtual City," in Proceeding of the 36th Chinese Control Conference, Dalian, China, 2017, pp. 11034-11040.
(2017) Oculust Rift. [Online]. https://www.oculus.com/rift/
(2017) Oculus Rift Developer. [Online]. https://developer.oculus.com/downloads/
(2014) Dinas Perhubungan Kabupaten. [Online]. http://dishub.bantulkab.go.id/filestorage/dokumen/2014/07/PP%20No.43%20Tahun%201993%20tentang%20Prasarana%20dan%20Lalu%20Lintas%20Jalan.pdf